#TESUnity Changelog
- OSVR Support
- Other VR SDKs Support (not yet enabled)
- Enhanced VR support for UI and HUD
- New flags to enable new features (see readme.md)
- Experimental static creatures support
- Experimental weapon support (with home made animation)
- Books and scrolls support
- Crosshair
- Morrowind cursor
- Use the same keys binding as Morrowind
- Fixed an encoding issue for texts with accents
- More parameters in config.ini
- Post Effects: Ambient Occlusion, AntiAliasing, Bloom, UnderWater
- Move in the head direction (VR)
- Possibility to keep the Morrowind's folder path
- Configuration file
- New material system (Standard, Bumped, Unlit, MWMaterial)
- Few fixes here and there
- VR Support (Oculus Rift / OpenVR)
- VR UI
- Gamepad support
- Fixed the MWMaterial