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snap.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Snap! Build Your Own World. Alpha</title>
<link rel="shortcut icon" href="favicon.ico">
<script type="text/javascript" src="morphic.js"></script>
<script type="text/javascript" src="widgets.js"></script>
<script type="text/javascript" src="blocks.js"></script>
<script type="text/javascript" src="threads.js"></script>
<script type="text/javascript" src="objects.js"></script>
<script type="text/javascript" src="gui.js"></script>
<script type="text/javascript" src="paint.js"></script>
<script type="text/javascript" src="lists.js"></script>
<script type="text/javascript" src="byob.js"></script>
<script type="text/javascript" src="xml.js"></script>
<script type="text/javascript" src="store.js"></script>
<script type="text/javascript" src="locale.js"></script>
<script type="text/javascript" src="cloud.js"></script>
<script type="text/javascript" src="sha512.js"></script>
<script type="text/javascript">
var world;
window.onload = function () {
world = new WorldMorph(document.getElementById('world'));
world.worldCanvas.focus();
var ide = new IDE_Morph().openIn(world);
setInterval(loop, 10);
document.onkeydown = function (e) { // exit appMode if the user exits the voxel window
e = e || window.event;
if (e.keyCode == 27) {
if (world.children[0].isAppMode) {
world.children[0].toggleAppMode()
}
}
}
};
function loop() {
world.doOneCycle();
// copy the rendered frame to stage
var stage = world.children[0].stage;
var gameCanvas = window.gameWorld.children[0];
var context = stage.trailsCanvas.getContext('2d');
// Force view to stage size TODO
if (stage.isAppMode == false) {
game.view.resizeWindow(stage.trailsCanvas.width, stage.trailsCanvas.height);
}
context.drawImage(gameCanvas, 0, 0, stage.trailsCanvas.width, stage.trailsCanvas.height);
stage.changed();
}
</script>
</head>
<body style="margin: 0;">
<script type="text/javascript" src="bundle.js"></script>
<canvas id="world" tabindex="1" style="position: absolute;" />
</body>
<body>
</body>
</html>