-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game attempts to place followers underground #75428
Comments
I fixed the problem with my save archives and have now included a proper save archive in the OP. I think in this version of the save only one NPC has arrived; the other is still en route. |
After dicking around with backups for testing purposes, I loaded a save close to the provided archive, and went back to just playing. I went back home and found Von Barone trapped underground as described. I then went and did some crafting before bed, and while I was doing that Brigitte LaCroix arrived without incident. So either it's fine if you're actually there when the NPC shows up, or it's just inconsistent. |
... but when I load the save, they just get shunted underground again. |
Trying to reproduce.
Trying again and teleporting back resulted in: FUNCTION : place_on_map Von Barone was indeed placed within the soil. /Confirmed Edit: Edit2:
I have to give up here, as waiting for the other companion to return before teleporting back (to see if she too ends up underground, and thus whether this is caused by damage in the save or something that's active) is foiled by the excessive errors. |
Whoops, forgot about the private mod. I was just dicking around with some difficulty settings that didnt turn out to matter, so it shouldn't change anything, but I'll remove it from my world to prevent future mishaps. |
No longer needed, I've found the bug! |
Describe the bug
Set up one of those "anywhere" bases in a hunting lodge, recruited a pair of NPCs and told them to go back there.
When I arrived back there myself, the game threw two "Failed to place NPC" errors. The error suggested it had tried to place them one Z-level below ground, and using debug to take control of them revealed that they were in fact stuck in the bedrock.
Apparently the game tried to place them in the lodge's basement, which is odd. I did not create the camp in the basement, and the bulleting board is above ground.
Attach save file
New Mind-trimmed.tar.gz
Steps to reproduce
Expected behavior
NPCs spawn above ground, in places it is possible for them to be
Screenshots
Go here
Location of base. Note bulleting board
The error
Brigitte stuck in the bedrock
Von Barone too
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
Bionic Slots [cbm_slots],
Stats Through Kills [stats_through_kills],
My personal mod [terror_mod]
]
Additional context
No response
The text was updated successfully, but these errors were encountered: