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I tried from demo scene on Unity 5.5. This message came up in warning console after scene is played for 1 sec.
Tiled GPU perf. warning: RenderTexture color surface (320x198) was not cleared/discarded, doing <run with profiler for info>
Will this effect to performance during runtime?
The text was updated successfully, but these errors were encountered:
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I tried from demo scene on Unity 5.5. This message came up in warning console after scene is played for 1 sec.
Tiled GPU perf. warning: RenderTexture color surface (320x198) was not cleared/discarded, doing <run with profiler for info>
Will this effect to performance during runtime?
The text was updated successfully, but these errors were encountered: