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Tiled GPU perf. warning: RenderTexture color surface (320x198) was not cleared/discarded, doing <run with profiler for info> #5

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rutcreate opened this issue Jan 25, 2017 · 0 comments

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@rutcreate
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I tried from demo scene on Unity 5.5. This message came up in warning console after scene is played for 1 sec.

Tiled GPU perf. warning: RenderTexture color surface (320x198) was not cleared/discarded, doing <run with profiler for info>

Will this effect to performance during runtime?

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