diff --git a/CHANGES.md b/CHANGES.md index 79b794760..65ad6be02 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -12,7 +12,7 @@ - Fixed a bug that prevented fractional DPI scaling from being properly taken into account. Instead, it would scale by the next-smallest integer. - Cesium for Unreal now only uses Editor viewports for tile selection if they are visible, real-time, and use a perspective projection. Previously, any viewport with a valid size was used, which could lead to tiles being loaded and rendered unnecessarily. -- Fixed a bug that caused tiles to dissapear when the Editor viewport was in Orbit mode. +- Fixed a bug that caused tiles to disappear when the Editor viewport was in Orbit mode. - Fixed a bug in the Globe Anchor Component that prevented changing/resetting the actor transform in the details panel. - Reduced the size of physics meshes by only copying UV data if "Support UV from Hit Results" is enabled in the project settings. - Fixed a bug - in Unreal Engine 5 only - where a LineTrace would occasionally fail to collide with tiles at certain levels-of-detail.