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First thank you for those builds, I find them pretty useful for debugging ;-)
I've noticed visual studio complains abou the name of the .pdb file and cannot load debug symbols. This is probably due to the fact the godot binary has been compiled then renamed, if I rename the .pdb file to godot.windows.tools.64.pdb it works fine
The text was updated successfully, but these errors were encountered:
Crap, I thought Visual Studio picked <executable name>.pdb automatically…
I would have preferred if I could rename the compiled executable, so you can extract multiple ZIPs alongside and not have clashing versions. I'll change the file structure so the ZIP contains a folder with non-renamed executables inside.
Calinou
changed the title
windows's .pdb file has invalid name
Windows releases' .pdb files have invalid names
Apr 11, 2020
Hi @Calinou,
First thank you for those builds, I find them pretty useful for debugging ;-)
I've noticed visual studio complains abou the name of the .pdb file and cannot load debug symbols. This is probably due to the fact the godot binary has been compiled then renamed, if I rename the .pdb file to
godot.windows.tools.64.pdb
it works fineThe text was updated successfully, but these errors were encountered: