-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
shoreline constraints #110
Comments
Hey Huy, Yes, we have an example that shows how to do something like that here... We first mesh to the datum in a water tight fashion, then we use Then we define a new |
I would suggest to plot the mesh All edge constraints should be retained and your |
glad it's working, the translation in location is likely due to the projection you built the mesh in but that's just a guess. And yes, that's already all in there. what you could is this:
|
I could make a simple function to do the above but maybe you could first take a stab at it. |
@huyquangt can you post your code so I can see what's going on to create these images? |
hello @krober10nd, I used the example Example_6b_GBAY_w_floodplain.m to make these images. |
Ah ok then I would turn off cleanup in mshgen. And then do it after with the implicit smoother turned off. That can shift points unfortunately. |
do you have time to do it soon? then I can have a try Thanks mate |
Hey Keith @krober10nd it seems to me that in the example /Example_6b_GBAY_w_floodplain.m, the constraints are applied to the entire (outer) edges for mapping the main land. Can we only apply part of it? |
Hi Keith, William,
I am making a mesh over the wharf like the land, but I want to keep its shape (e.g. straight line, not weirs) An example is attached. Is OceanMesh2D capable of doing that?
Thanks, mates
Huy
The text was updated successfully, but these errors were encountered: