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Is there a possibility that we are able to bind different controls to buttons/switches on a HOTAS (for me its the Thrustmaster Warthog), this is mainly for custom eject scripts that we are using along with the ability to bind TFAR Radio controls to it.
Not sure if the Arma 3 framework would allow this to work, or if it has been implemented and I am just having a Dumb Dumb moment (or a couple of dozen)
The text was updated successfully, but these errors were encountered:
You can't bind addon actions to joystick keys, because the Arma API (for addons and scripters) does not allow for it. You can however use a third party tool like JoyToKey and bind your joystick to a proxy keyboard key and bind the action to that key instead.
"Is there a possibility" to add this feature in the future? There kind of is, but it would require leaving the Arma / SQF API behind and write a e.g. DirectX DLL extension for the game.
This is however beyond my salary.
Related to #789. Could close this and amend the other backlog issue.
The DirectX extension is ready since last week https://github.com/dedmen/intercept_cba Just needs implementation on CBA's script side. And after that it's probably gonna stay a optional feature. Because DLL's and Battleye randomly not working whenever BE has a bad minute.
Is there a possibility that we are able to bind different controls to buttons/switches on a HOTAS (for me its the Thrustmaster Warthog), this is mainly for custom eject scripts that we are using along with the ability to bind TFAR Radio controls to it.
Not sure if the Arma 3 framework would allow this to work, or if it has been implemented and I am just having a Dumb Dumb moment (or a couple of dozen)
The text was updated successfully, but these errors were encountered: