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CBA_fnc_isUnitGetOutAnim broken #289

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commy2 opened this issue Mar 2, 2016 · 0 comments · Fixed by #839
Closed

CBA_fnc_isUnitGetOutAnim broken #289

commy2 opened this issue Mar 2, 2016 · 0 comments · Fixed by #839
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@commy2
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commy2 commented Mar 2, 2016

[player, "30Rnd_65x39_caseless_mag",1] call CBA_fnc_addMagazineVerified
Does nothing, always returns true, but no effect.
fixed in: #291

[player] call CBA_fnc_isUnitGetOutAnim
Always false, regardless of animation.

CBA_fnc_dropWeapon and CBA_fnc_dropMagazine
don't work, because the used action is broken in A3 since Alpha.
[player, currentWeapon player] call CBA_fnc_dropWeapon
Animation plays, but nothing happens

@commy2 commy2 added the Bug label Mar 2, 2016
@commy2 commy2 added this to the 2.3.2 milestone Mar 2, 2016
@commy2 commy2 modified the milestones: 3.0, 2.3.2, Backlog May 15, 2016
@commy2 commy2 changed the title Broken functions CBA_fnc_isUnitGetOutAnim broken Sep 6, 2016
@commy2 commy2 modified the milestones: Backlog, 3.6 Dec 18, 2017
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