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15 test menu.c
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#include <ncurses.h>
const char items[4][10] = {
"Play",
"Settings",
"Shop",
"Exit"
};
const char list_set[4][10] = {
"Size",
"Control",
"Language",
"Back"
};
const char set_size[4][10] = {
"70x20",
"20x70",
"50x50",
"Back"
};
const char contrl[4][25] = {
"w, a, s, d",
"up, left, down, right",
"Your set",
"Back"
};
const char set_lang[4][10] = {
"Russian",
"English",
"Spain",
"Back"
};
unsigned choice = 0, set = 0, Set_Size = 0, set_contrl = 0, lang = 0;
void Play();
void Menu();
void Settings();
void Size();
void Control();
void Shop();
void Language();
int main()
{
initscr();
curs_set(0);
keypad(stdscr, true);
Menu();
endwin();
return 0;
}
void Play()
{
}
void Settings()
{
bool f = true;
while (f) {
clear();
for (unsigned i = 0; i < 4; i++) {
if (i == set)
addch('>');
else
addch(' ');
printw("%s\n", list_set[i]);
}
switch (getch())
{
case KEY_UP:
if (set)
set--;
break;
case KEY_DOWN:
if (set != 3)
set++;
break;
case KEY_BACKSPACE:
return;
break;
case 10:
if (set == 0) { Size() ;f = false;}
if (set == 1) { Control(); f = false;}
if (set == 2) { Language(); f = false;}
if (set == 3) { Menu(); f= false;}
break;
}
}
}
void Menu()
{
bool f = true;
while (f) {
clear();
for (unsigned i = 0; i < 4; i++) {
if (i == choice)
addch('>');
else
addch(' ');
printw("%s\n", items[i]);
}
switch (getch())
{
case KEY_UP:
if (choice)
choice--;
break;
case KEY_DOWN:
if (choice != 3)
choice++;
break;
case 10:
if (choice == 0) { Play(); f = false;}
if (choice == 1) { Settings(); f = false;}
if (choice == 2) { Shop(); f = false; }
if (choice == 3) {f = false;}
break;
}
}
}
void Size()
{
bool f = true;
while (f) {
clear();
for (unsigned i = 0; i < 4; i++) {
if (i == Set_Size)
addch('>');
else
addch(' ');
printw("%s\n", set_size[i]);
}
switch (getch())
{
case KEY_UP:
if (Set_Size)
Set_Size--;
break;
case KEY_DOWN:
if (Set_Size != 3)
Set_Size++;
break;
case KEY_BACKSPACE:
return;
break;
case 10:
if (Set_Size == 0) {Settings(); f = false;}
if (Set_Size == 1) {Settings(); f = false;}
if (Set_Size == 2) {Settings(); f = false;}
if (Set_Size == 3) {Settings(); f = false;}
break;
}
}
}
void Control()
{
bool f = true;
while (f) {
clear();
for (unsigned i = 0; i < 4; i++) {
if (i == set_contrl)
addch('>');
else
addch(' ');
printw("%s\n", contrl[i]);
}
switch (getch())
{
case KEY_UP:
if (set_contrl)
set_contrl--;
break;
case KEY_DOWN:
if (set_contrl != 3)
set_contrl++;
break;
case KEY_BACKSPACE:
return;
break;
case 10:
if (set_contrl == 0) {Settings(); f = false;}
if (set_contrl == 1) {Settings(); f = false;}
if (set_contrl == 2) {Settings(); f = false;}
if (set_contrl == 3) {Settings(); f= false; }
break;
}
}
}
void Language()
{
bool f = true;
while (f) {
clear();
for (unsigned i = 0; i < 4; i++) {
if (i == lang)
addch('>');
else
addch(' ');
printw("%s\n", set_lang[i]);
}
switch (getch())
{
case KEY_UP:
if (lang)
lang--;
break;
case KEY_DOWN:
if (lang != 3)
lang++;
break;
case KEY_BACKSPACE:
return;
break;
case 10:
if (lang == 0) {Settings(); f = false;}
if (lang == 1) {Settings(); f = false;}
if (lang == 2) {Settings(); f = false;}
if (lang == 3) {Settings(); f= false; }
break;
}
}
}
void Shop()
{
clear();
printw("H");
getch();
}