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figureStorage.c
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#include "includes.h"
//this file contains the figures for the game of life
//blinker
void blinker(struct GameValues *value) {
value->gameMap[(1 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(2 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(3 + value->shift_x)] = 1;
return;
}
//block
void block(struct GameValues *value) {
value->gameMap[(1 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(2 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(2 + value->shift_x)] = 1;
return;
}
//bee's
void bienenstock(struct GameValues *value) {
value->gameMap[(1 + value->shift_y)][(2 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(3 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(3 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(4 + value->shift_y)][(2 + value->shift_x)] = 1;
return;
}
//lighter
void leuchtfeuer(struct GameValues *value) {
value->gameMap[(1 + value->shift_y)][(2 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(3 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(4 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(4 + value->shift_y)][(2 + value->shift_x)] = 1;
return;
}
//glider
void gleiter(struct GameValues *value) {
value->gameMap[(2 + value->shift_y)][(1 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(2 + value->shift_x)] = 1;
value->gameMap[(1 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(2 + value->shift_y)][(3 + value->shift_x)] = 1;
value->gameMap[(3 + value->shift_y)][(3 + value->shift_x)] = 1;
return;
}