From 0c7aafe0123f9f58d9b59c5a5acbabcba26cb52c Mon Sep 17 00:00:00 2001 From: Eduardo Dantas Date: Tue, 15 Oct 2024 18:43:58 -0300 Subject: [PATCH] perf: optimized account players badge loading (#2977) This change optimizes the player information retrieval process by selecting only the pertinent details of each character instead of loading all player objects for an account. This prevents unnecessary memory allocation and reduces server load, especially in scenarios where accounts have multiple characters. --- .../players/cyclopedia/player_badge.cpp | 36 +++++++++++++++++-- .../players/cyclopedia/player_badge.hpp | 2 ++ src/creatures/players/player.hpp | 3 ++ 3 files changed, 39 insertions(+), 2 deletions(-) diff --git a/src/creatures/players/cyclopedia/player_badge.cpp b/src/creatures/players/cyclopedia/player_badge.cpp index c19e2443db1..b509ef041e3 100644 --- a/src/creatures/players/cyclopedia/player_badge.cpp +++ b/src/creatures/players/cyclopedia/player_badge.cpp @@ -13,6 +13,8 @@ #include "game/game.hpp" #include "kv/kv.hpp" +#include "enums/account_errors.hpp" + PlayerBadge::PlayerBadge(Player &player) : m_player(player) { } @@ -113,8 +115,38 @@ bool PlayerBadge::loyalty(uint8_t amount) { return m_player.getLoyaltyPoints() >= amount; } +std::vector> PlayerBadge::getPlayersInfoByAccount(std::shared_ptr acc) const { + auto [accountPlayers, error] = acc->getAccountPlayers(); + if (error != enumToValue(AccountErrors_t::Ok) || accountPlayers.empty()) { + return {}; + } + + std::string namesList; + for (const auto &[name, _] : accountPlayers) { + if (!namesList.empty()) { + namesList += ", "; + } + namesList += fmt::format("'{}'", name); + } + + auto query = fmt::format("SELECT name, level, vocation FROM players WHERE name IN ({})", namesList); + std::vector> players; + DBResult_ptr result = g_database().storeQuery(query); + if (result) { + do { + auto player = std::make_shared(nullptr); + player->setName(result->getString("name")); + player->setLevel(result->getNumber("level")); + player->setVocation(result->getNumber("vocation")); + players.push_back(player); + } while (result->next()); + } + + return players; +} + bool PlayerBadge::accountAllLevel(uint8_t amount) { - auto players = g_game().getPlayersByAccount(m_player.getAccount(), true); + auto players = getPlayersInfoByAccount(m_player.getAccount()); uint16_t total = std::accumulate(players.begin(), players.end(), 0, [](uint16_t sum, const std::shared_ptr &player) { return sum + player->getLevel(); }); @@ -126,7 +158,7 @@ bool PlayerBadge::accountAllVocations(uint8_t amount) { auto paladin = false; auto druid = false; auto sorcerer = false; - for (const auto &player : g_game().getPlayersByAccount(m_player.getAccount(), true)) { + for (const auto &player : getPlayersInfoByAccount(m_player.getAccount())) { if (player->getLevel() >= amount) { auto vocationEnum = player->getPlayerVocationEnum(); if (vocationEnum == Vocation_t::VOCATION_KNIGHT_CIP) { diff --git a/src/creatures/players/cyclopedia/player_badge.hpp b/src/creatures/players/cyclopedia/player_badge.hpp index 7bf28c0c302..25eaea0666f 100644 --- a/src/creatures/players/cyclopedia/player_badge.hpp +++ b/src/creatures/players/cyclopedia/player_badge.hpp @@ -13,6 +13,7 @@ class Player; class KV; +class Account; struct Badge { uint8_t m_id = 0; @@ -52,6 +53,7 @@ class PlayerBadge { // Badge Calculate Functions bool accountAge(uint8_t amount); bool loyalty(uint8_t amount); + std::vector> getPlayersInfoByAccount(std::shared_ptr acc) const; bool accountAllLevel(uint8_t amount); bool accountAllVocations(uint8_t amount); [[nodiscard]] bool tournamentParticipation(uint8_t skill); diff --git a/src/creatures/players/player.hpp b/src/creatures/players/player.hpp index ff844c97b3b..cd69cec99a0 100644 --- a/src/creatures/players/player.hpp +++ b/src/creatures/players/player.hpp @@ -606,6 +606,9 @@ class Player final : public Creature, public Cylinder, public Bankable { uint32_t getLevel() const { return level; } + void setLevel(uint32_t newLevel) { + level = newLevel; + } uint8_t getLevelPercent() const { return levelPercent; }