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Abductors now have a smartfridge instead of their old fridge #9097
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Recommend putting balance in the changelog. It's going to have round ramifications. |
The scientist can already see the organ names and pick the one they want, they just have to try every single slot. All this changes is removing the tediousness. |
At least agent can see names through this, but wouldn't be that matter, I think. |
actually I forgot to put that it in CL |
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Lower the gland generation amounts so that you have to actually put different glands in people, make the fridge fit the abductor theme.
Is this a good change, should abductors be able to know easilly what they are putting in people?
Scientists can already identify what they're inserting. This PR removes the tediousness that player-side pressure to remember which container has which gland. |
Did you push? |
I forgor 💀 |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Co-authored-by: PowerfulBacon <26465327+PowerfulBacon@users.noreply.github.com>
addressed |
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All good to go, approved
About The Pull Request
Abductors now have a smartfridge instead of their old fridge
That you don't know which container has which organ is one of reasons why abductors are usually annoying. They just put random shits into people.
This will let them have a choice of what they'll put into people.
Also, buffs gland generation amounts.
Why It's Good For The Game
removing tedious-ism.
Testing Photographs and Procedure
Screenshots&Videos
Changelog
🆑
tweak: abductor gland storage now uses smartfridge UI instead of too-alieny-UI.
balance: gland names will be revealed when these are in abductor's new organ storage.
tweak: abductor gland storage now has 2~7 glands per each at starting.
add: broken glands will be restored once you put these into a new storage (old one doesn't work)
/:cl: