-
Notifications
You must be signed in to change notification settings - Fork 314
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
add backface culling and double sided support in Maya #529
Comments
Hi @vortice3D. I don't believe that the maya exporter currently supports backface culling. We just added the funcitonality to the 3dsMax exporter, so we should add this to the Maya exporter as well. Unfortunately, you may have to add the material property manually as a workaround for now, but I'll try to get this parity in our Maya exporter in the next few weeks. Can you give me a simple scene to test the correctness of the implementation? |
Closing for house keeping as we are grouping all the UI work in one place #537 |
Hello,
We usually deal with transparency in our PBR materials, but don't have any way to specify the backfacing culling and double sided attributes later on.
How are these attributes handle, if they are?
Just in case, we would like to have a way to specify these attributes on a per material basis, like in Blender.
Thanks in advance.
The text was updated successfully, but these errors were encountered: