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Attribute was spelled "attribuet".
We actually have a couple of type-3 hotfixes now
Big ol' pass of BLCMM -> OpenBLCMM
Linking to apoc's UAssetAPI fork
Some notes about the types of Bytecode data I think we're able to hotfix
Some docs for type 7 hotfixes
A bit more clarification about which objects can be spawned w/ type-11 hotfixes
Some more notes on this
Typo
Adding a bunch of details about Type 11 hotfixes
A few more wording tweaks
Some rewrites of the first chunk of text up here
Fixing up staticmesh rotation docs
May as well mention the spawnmesh limitation as well
Fixing up our SpawnMesh and BlueprintBytecode docs
Adding a TOC and cleaning up some headings
Update Hotfix Type 6: SpawnMesh Alterations subitem 6 which seems to be opacity.
Added information about Pipe-and-comma-delimited array of numbers for Hotfix Type 6. I assume this is also the case for "Hotfix Type: 11" Item 6... but I haven't messed with any of that type yet.
Updates for B3HM public release
Adding info for hotfix type 8
Adding a note about MatchAll
Level wildcard hotfixes don't seem to be a thing anymore
We've got a SparkEarlyLevelPatchEntry now
Fix a couple run-on sentences, and a couple more minor tweaks
Added in a bunch more hotfix data thanks to gibbed making good use of the unstripped Mac binary
A new hotfix subtype
We now have a hotfix subtype 5
Mention a few other hotfix types which might be usable
Fixing typo
Information about BL3 hotfixes