From 3b4555fc90bcc191000d777a8eab13fa5000179e Mon Sep 17 00:00:00 2001
From: Sean Donnelly <23455376+seando-adsk@users.noreply.github.com>
Date: Thu, 30 Jun 2022 13:26:07 -0400
Subject: [PATCH 1/2] Update build.md with Maya 2023 info.
---
doc/build.md | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/doc/build.md b/doc/build.md
index 347f014006..07bc94ac38 100644
--- a/doc/build.md
+++ b/doc/build.md
@@ -11,17 +11,17 @@ Before building the project, consult the following table to ensure you use the r
| Required |  |  |  |
|:---------------------:|:-------------------------:|:------------------------------------------------------------:|:---------------------------:|
| Operating System | Windows 10 | High Sierra (10.13)
Mojave (10.14)
Catalina (10.15)
Big Sur (11.2.x) | CentOS 7/8 |
-| Compiler Requirement| Maya 2019 (VS 2017)
Maya 2020 (VS 2017)
Maya 2022 (VS 2017/2019) | Maya 2019 (Xcode 7.3.1)
Maya 2020 (Xcode 10.2.1)
Maya 2022 (Xcode 10.2.1) | Maya 2019 (gcc 6.3.1)
Maya 2020 (gcc 6.3.1)
Maya 2022 (gcc 6.3.1/9.3.1) |
+| Compiler Requirement| Maya 2019 (VS 2017)
Maya 2020 (VS 2017)
Maya 2022 (VS 2017/2019)
Maya 2023 (VS 2019) | Maya 2019 (Xcode 7.3.1)
Maya 2020 (Xcode 10.2.1)
Maya 2022 (Xcode 10.2.1)
Maya 2023 (Xcode 10.2.1) | Maya 2019 (gcc 6.3.1)
Maya 2020 (gcc 6.3.1)
Maya 2022 (gcc 6.3.1/9.3.1)
Maya 2023 (gcc 9.3.1) |
| CMake Version (min/max) | 3.13 - 3.17 | 3.13 - 3.17 | 3.13 - 3.17 |
-| Python | 2.7.15 or 3.7.7 | 2.7.15 or 3.7.7 | 2.7.15 or 3.7.7 |
+| Python | 2.7.15 or 3.7.7 or 3.9.7 | 2.7.15 or 3.7.7 or 3.9.7 | 2.7.15 or 3.7.7 or 3.9.7 |
| Python Packages | PyYAML, PySide, PyOpenGL, Jinja2 | PyYAML, PySide2, PyOpenGL, Jinja2 | PyYAML, PySide, PyOpenGL, Jinja2 |
| Build generator | Visual Studio, Ninja (Recommended) | XCode, Ninja (Recommended) | Ninja (Recommended) |
| Command processor | Visual Studio X64 2017 or 2019 command prompt | bash | bash |
-| Supported Maya Version| 2019, 2020, 2022 | 2019, 2020, 2022 | 2019, 2020, 2022 |
+| Supported Maya Version| 2019, 2020, 2022, 2023 | 2019, 2020, 2022, 2023 | 2019, 2020, 2022, 2023 |
| Optional |  |  |  |
|:---------------------:|:-------------------------:|:------------------------------------------------------------:|:---------------------------:|
-| Qt | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2 | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2 | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2 |
+| Qt | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2
Maya 2023 = 5.15.2 | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2
Maya 2023 = 5.15.2 | Maya 2019 = 5.6.1
Maya 2020 = 5.12.5
Maya 2022 = 5.15.2
Maya 2023 = 5.15.2 |
***NOTE:*** Visit the online Maya developer help document under ***Setting up your build environment*** for additional compiler requirements on different platforms.
@@ -39,7 +39,7 @@ For additional information on building Pixar USD, see the ***Additional Build In
#### 3. Universal Front End (UFE)
-The Universal Front End (UFE) is a DCC-agnostic component that allows Maya to browse and edit data in multiple data models. This allows Maya to edit pipeline data such as USD. UFE comes installed as a built-in component with Maya 2019 and later. UFE is developed as a separate binary component, and therefore versioned separately from Maya. Maya 2019 and Maya 2020 both shipped with UFE **v1.0.0**. Maya 2022 shipped with UFE **v2.0.0**.
+The Universal Front End (UFE) is a DCC-agnostic component that allows Maya to browse and edit data in multiple data models. This allows Maya to edit pipeline data such as USD. UFE comes installed as a built-in component with Maya 2019 and later. UFE is developed as a separate binary component, and therefore versioned separately from Maya. Maya 2019 and Maya 2020 both shipped with UFE **v1.0.0**. Maya 2022 shipped with UFE **v2.0.0**. Maya 2022.4 shipped with UFE **v2.1.0**. Maya 2023 shipped with UFE **v3.0.0**.
To build the project with UFE support, you will need to use the headers and libraries included in the ***Maya Devkit***:
@@ -191,7 +191,7 @@ Test project /Users/sabrih/Desktop/workspace/build/Debug/plugin/al
It is important to use the Python version shipped with Maya and not the system version when building USD on MacOS. Note that this is primarily an issue on MacOS, where Maya's version of Python is likely to conflict with the version provided by the system.
-To build USD and the Maya plug-ins on MacOS for Maya (2019, 2020, 2022), run:
+To build USD and the Maya plug-ins on MacOS for Maya (2019, 2020, 2022, 2023), run:
```
/Applications/Autodesk/maya2019/Maya.app/Contents/bin/mayapy build_usd.py ~/Desktop/BUILD
```
@@ -258,7 +258,7 @@ sudo yum-config-manager --disable vault.centos.org_7.6.1810_sclo_x86_64_rh_
# How to Load Plug-ins in Maya
-The provided module file (*.mod) facilitates setting various environment variables for plugins and libraries. After the project is successfully built, ```mayaUsd.mod``` is installed inside the install directory. In order for Maya to discover this mod file, ```MAYA_MODULE_PATH``` environment variable needs to be set to point to the location where the mod file is installed.
+The provided module file (*.mod) facilitates setting various environment variables for plugins and libraries. After the project is successfully built, ```mayaUsd.mod/alUSD.mod/pxrUSD.mod``` is installed inside the install directory. In order for Maya to discover this mod file, ```MAYA_MODULE_PATH``` environment variable needs to be set to point to the location where the mod file is installed.
Examples:
```
set MAYA_MODULE_PATH=C:\workspace\install\RelWithDebInfo
From 1dfbce5a03a4206055b5d7c55e5a97da9ab232c4 Mon Sep 17 00:00:00 2001
From: Sean Donnelly <23455376+seando-adsk@users.noreply.github.com>
Date: Thu, 30 Jun 2022 14:10:38 -0400
Subject: [PATCH 2/2] Fixed doc wording.
---
doc/build.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/doc/build.md b/doc/build.md
index 07bc94ac38..a4433e5aee 100644
--- a/doc/build.md
+++ b/doc/build.md
@@ -258,7 +258,7 @@ sudo yum-config-manager --disable vault.centos.org_7.6.1810_sclo_x86_64_rh_
# How to Load Plug-ins in Maya
-The provided module file (*.mod) facilitates setting various environment variables for plugins and libraries. After the project is successfully built, ```mayaUsd.mod/alUSD.mod/pxrUSD.mod``` is installed inside the install directory. In order for Maya to discover this mod file, ```MAYA_MODULE_PATH``` environment variable needs to be set to point to the location where the mod file is installed.
+The provided module files (*.mod) facilitates setting various environment variables for plugins and libraries. After the project is successfully built, ```mayaUsd.mod/alUSD.mod/pxrUSD.mod``` are installed inside the install directory. In order for Maya to discover these mod files, ```MAYA_MODULE_PATH``` environment variable needs to be set to point to the location where the mod files are installed.
Examples:
```
set MAYA_MODULE_PATH=C:\workspace\install\RelWithDebInfo