[MAYA-103876] refactoring_sandbox : UFE : Translating Prim in objectSpace does not take into account its local rotation changes #76
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bug
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pending beta
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reproduced
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requires maya
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Issue
Whenever the translate tool is in "object space" it will totally ignore any local scene rotations that were performed on the Prims in the USD scene. It will always move in the original local space direction that was stored in the USD scene prior to any local scene rotation changes to that Prim.
Note that now the translation is happening as if Step 3 never occurred.
Specs
d0bb624
)b85ddac
)Mentioned in #51
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