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Gentilhomme edited this page Jul 3, 2016
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The section wiki is here to help you to understand how work each part of the core addons.
The first step is to build efficient and complete collections ! Right now we still have a lot of work on these collections to be sure they answer to the need and to the performance line.
- List
- SortedList (comming soon...)
- Set
- Dictionnary<K,V> (comming soon...)
- Chunk
- BinaryHeap
- Queue
- PriorityQueue
- Stack
const mySet : United.Collections.Set<string> = new United.Collections.Set(["mdr","xd","lol"]);
mySet.has("xd") // true
We work on collections that can be immutables. Immutables collections are like constante variables, you can declare it with a initial value/values but you can update it after that. Right now you can make it with the freeze methode :
mySet.freeze();
The most important part of the framework is the Engine. You need to know how work the framework ( take the following schema to understand how he work together with addons, scenes & chunks).
- Engine
- Addons
- Behavior
- Timer
- Scanner
- Font & Tree
- Audio
- StackControls
- Shortcut (Input & Mouse)
Contributor :
- Fraxken
- Purexo