Skip to content
Gentilhomme edited this page Jul 3, 2016 · 60 revisions

The section wiki is here to help you to understand how work each part of the core addons.

1.1 Collections

The first step is to build efficient and complete collections ! Right now we still have a lot of work on these collections to be sure they answer to the need and to the performance line.

  • List
  • SortedList (comming soon...)
  • Set
  • Dictionnary<K,V> (comming soon...)
  • Chunk
  • BinaryHeap
  • Queue
  • PriorityQueue
  • Stack

How declare one of these collections ?

const mySet : United.Collections.Set<string> = new United.Collections.Set(["mdr","xd","lol"]); 
mySet.has("xd") // true

Immutables

We work on collections that can be immutables. Immutables collections are like constante variables, you can declare it with a initial value/values but you can update it after that. Right now you can make it with the freeze methode :

mySet.freeze(); 

1.2 Core

The most important part of the framework is the Engine. You need to know how work the framework ( take the following schema to understand how he work together with addons, scenes & chunks).

  • Engine
  • Addons
  • Behavior
  • Timer
  • Scanner
  • Font & Tree

1.3 Addons

  • Audio
  • StackControls
  • Shortcut (Input & Mouse)

Community Addons

Tutorial

Clone this wiki locally