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synth.h
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#include <iostream>
#include <sstream>
#include "fastmaths.hpp"
#include "lfo.h"
#include "lv2/lv2plug.in/ns/ext/atom/forge.h"
#include "dsp/eq.h"
using namespace std;
const int route_none = 0;
const int route_cutoff = 1;
const int route_res = 2;
const int route_dco1 = 3;
const int route_dco2 = 4;
const int route_dco3 = 5;
const int route_pw1 = 6;
const int route_pw2 = 7;
const int route_pw3 = 8;
const int route_pan1 = 9;
const int route_pan2 = 10;
const int route_pan3 = 11;
const int route_lfo1_sp = 12;
const int route_lfo2_sp = 13;
const int route_lfo3_sp = 14;
// parameters
typedef struct
{
float* TRICERATOPS_MASTER_VOLUME;
float* TRICERATOPS_MASTER_TUNE;
float* TRICERATOPS_AMP_DRIVE;
float* TRICERATOPS_FILTER_MODE;
float* TRICERATOPS_CUTOFF;
float* TRICERATOPS_RESONANCE;
float* TRICERATOPS_FILTER_KEY_FOLLOW;
float* TRICERATOPS_LEGATO;
float* TRICERATOPS_SYNC;
float* TRICERATOPS_WARMTH;
float* TRICERATOPS_FM;
float* TRICERATOPS_PANIC;
float* TRICERATOPS_ACTIVE_ONE;
float* TRICERATOPS_VOLUME_ONE;
float* TRICERATOPS_PULSEWIDTH_ONE;
float* TRICERATOPS_WAVE_ONE;
float* TRICERATOPS_OCTAVE_ONE;
float* TRICERATOPS_DETUNE_ONE;
float* TRICERATOPS_DETUNE_CENTRE_ONE;
float* TRICERATOPS_INERTIA_ONE;
float* TRICERATOPS_ACTIVE_TWO;
float* TRICERATOPS_VOLUME_TWO;
float* TRICERATOPS_PULSEWIDTH_TWO;
float* TRICERATOPS_WAVE_TWO;
float* TRICERATOPS_OCTAVE_TWO;
float* TRICERATOPS_DETUNE_TWO;
float* TRICERATOPS_DETUNE_CENTRE_TWO;
float* TRICERATOPS_INERTIA_TWO;
float* TRICERATOPS_ACTIVE_THREE;
float* TRICERATOPS_VOLUME_THREE;
float* TRICERATOPS_PULSEWIDTH_THREE;
float* TRICERATOPS_WAVE_THREE;
float* TRICERATOPS_OCTAVE_THREE;
float* TRICERATOPS_DETUNE_THREE;
float* TRICERATOPS_DETUNE_CENTRE_THREE;
float* TRICERATOPS_INERTIA_THREE;
float* TRICERATOPS_ATTACK_ONE;
float* TRICERATOPS_DECAY_ONE;
float* TRICERATOPS_SUSTAIN_ONE;
float* TRICERATOPS_RELEASE_ONE;
float* TRICERATOPS_ADSR1_ROUTE_ONE;
float* TRICERATOPS_ADSR1_ROUTE_ONE_DEST;
float* TRICERATOPS_ADSR1_ROUTE_TWO;
float* TRICERATOPS_ADSR1_ROUTE_TWO_DEST;
float* TRICERATOPS_ATTACK_TWO;
float* TRICERATOPS_DECAY_TWO;
float* TRICERATOPS_SUSTAIN_TWO;
float* TRICERATOPS_RELEASE_TWO;
float* TRICERATOPS_ADSR2_ROUTE_ONE;
float* TRICERATOPS_ADSR2_ROUTE_ONE_DEST;
float* TRICERATOPS_ADSR2_ROUTE_TWO;
float* TRICERATOPS_ADSR2_ROUTE_TWO_DEST;
float* TRICERATOPS_ATTACK_THREE;
float* TRICERATOPS_DECAY_THREE;
float* TRICERATOPS_SUSTAIN_THREE;
float* TRICERATOPS_RELEASE_THREE;
float* TRICERATOPS_ADSR3_LFO1_AMOUNT;
float* TRICERATOPS_ADSR3_LFO2_AMOUNT;
float* TRICERATOPS_ADSR3_LFO3_AMOUNT;
float* TRICERATOPS_LFO1_RETRIG;
float* TRICERATOPS_LFO1_SPEED;
float* TRICERATOPS_LFO1_WAVE;
float* TRICERATOPS_LFO1_DCO1_PITCH;
float* TRICERATOPS_LFO1_DCO2_PITCH;
float* TRICERATOPS_LFO1_DCO3_PITCH;
float* TRICERATOPS_LFO1_FILTER;
float* TRICERATOPS_LFO1_ROUTE_ONE;
float* TRICERATOPS_LFO1_ROUTE_ONE_DEST;
float* TRICERATOPS_LFO1_ROUTE_TWO;
float* TRICERATOPS_LFO1_ROUTE_TWO_DEST;
float* TRICERATOPS_LFO2_RETRIG;
float* TRICERATOPS_LFO2_SPEED;
float* TRICERATOPS_LFO2_WAVE;
float* TRICERATOPS_LFO2_DCO1_PITCH;
float* TRICERATOPS_LFO2_DCO2_PITCH;
float* TRICERATOPS_LFO2_DCO3_PITCH;
float* TRICERATOPS_LFO2_FILTER;
float* TRICERATOPS_LFO2_ROUTE_ONE;
float* TRICERATOPS_LFO2_ROUTE_ONE_DEST;
float* TRICERATOPS_LFO2_ROUTE_TWO;
float* TRICERATOPS_LFO2_ROUTE_TWO_DEST;
float* TRICERATOPS_LFO3_RETRIG;
float* TRICERATOPS_LFO3_SPEED;
float* TRICERATOPS_LFO3_WAVE;
float* TRICERATOPS_LFO3_DCO1_PITCH;
float* TRICERATOPS_LFO3_DCO2_PITCH;
float* TRICERATOPS_LFO3_DCO3_PITCH;
float* TRICERATOPS_LFO3_FILTER;
float* TRICERATOPS_LFO3_ROUTE_ONE;
float* TRICERATOPS_LFO3_ROUTE_ONE_DEST;
float* TRICERATOPS_LFO3_ROUTE_TWO;
float* TRICERATOPS_LFO3_ROUTE_TWO_DEST;
float* TRICERATOPS_FX_ECHO_ACTIVE;
float* TRICERATOPS_FX_ECHO_SPEED;
float* TRICERATOPS_FX_ECHO_DECAY;
float* TRICERATOPS_FX_ECHO_EQ_LOW;
float* TRICERATOPS_FX_ECHO_EQ_MID;
float* TRICERATOPS_FX_ECHO_EQ_HIGH;
float* TRICERATOPS_UNISON_ACTIVATE;
float* TRICERATOPS_UNISON_ONE;
float* TRICERATOPS_UNISON_TWO;
float* TRICERATOPS_UNISON_THREE;
float* TRICERATOPS_MODIFIER_DIRT;
float* TRICERATOPS_FX_REVERB_ACTIVE;
float* TRICERATOPS_FX_REVERB_DECAY;
float* TRICERATOPS_FX_REVERB_MIX;
float* TRICERATOPS_MODIFIER_STEREO_MODE;
float* TRICERATOPS_DCO1_PAN;
float* TRICERATOPS_DCO2_PAN;
float* TRICERATOPS_DCO3_PAN;
float* TRICERATOPS_MODIFIER_RING;
float* TRICERATOPS_CATEGORY;
float* TRICERATOPS_PITCH_BEND_RANGE;
float* TRICERATOPS_MIDI_CHANNEL;
} params;
///------------ oscillator structs
typedef enum
{
OT_SAW,
OT_SQUARE,
} oscwave_t;
typedef struct
{
double f; // frequency
double p; // phase
double v; // output
bool bSync; // hardsync on/off
float fSync; // hardsync frequency
float fPWM; // pulse width
float s_rate;
int type; // square or saw
double *buffer; // circular output buffer
int cBuffer; // buffer size
int iBuffer; // current buffer position
int nInit; // amount of initialized entries
} osc_t;
#define KTABLE 64 // BLEP table oversampling factor
typedef struct
{
double *lpTable;
int c;
} minbleptable_t;
//----------------- main synth class
class synth
{
// public stuff
public:
params* synth_params;
EQSTATE* eq_left;
EQSTATE* eq_right;
static const int env_state_attack=1;
static const int env_state_decay=2;
static const int env_state_sustain=3;
static const int env_state_release=4;
static const int env_state_wait=5;
static const int env_state_dormant=6;
static const int env_state_kill=7;
static const int env_state_begin=8;
synth(double,string);
~synth();
void run(float*, float*, uint32_t);
float** lfo1_out;
float** lfo2_out;
float** lfo3_out;
float out_fm;
float env_amp_level_db;
int midi_key;
int velocity;
float env_amp_level;
int env_amp_state;
float env_filter_level;
int env_filter_state;
float env_lfo_level;
int env_lfo_state;
// amp stuff
float* master_volume;
float* filter_frequency;
float* filter_resonance;
// oscillator stuff
osc_t* lpO[6];
LFO* sinewave_osc[6];
noise* nixnoise;
int dco_count_one;
float dco_frequency;
float dc1,dc2,dc3;
inertia inertia_one;
inertia inertia_two;
inertia inertia_three;
int update_counter;
int update_speed;
float* pitch_bend;
float* channel_after_touch;
bool stereo_mode;
// resonant filter stuff - left
float buf0_left,buf1_left;
float f_left, pc_left, q_left; //filter coefficients
float bf0_left, bf1_left, bf2_left, bf3_left, bf4_left; //filter buffers (beware denormals!)
float t1_left, t2_left; //temporary buffers
float selectivity_left;
float gain1_left;
float gain2_left;
float ratio_left;
float cap_left;
// resonant filter stuff - right
float buf0_right,buf1_right;
float f_right, pc_right, q_right; //filter coefficients
float bf0_right, bf1_right, bf2_right, bf3_right, bf4_right; //filter buffers (beware denormals!)
float t1_right, t2_right; //temporary buffers
float selectivity_right;
float gain1_right;
float gain2_right;
float ratio_right;
float cap_right;
// private stuff
private:
double memory[11];
double cutoff_modded;
double morph_coeff[11];
float rate;
osc_t *osc_Create(double);
void osc_AddBLEP(osc_t *lpO, double offset, double amp);
float osc_Play(osc_t *lpO);
void osc_Free();
void minBLEP_Free();
minbleptable_t gMinBLEP;
};