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chaosprint
changed the title
Should we save the asset locally to avoid http request every time?
Should we save assets locally to avoid request loading from server every time?
Apr 11, 2023
Yes, we had this originally; we ended up disabling it because it would use the old versions of files instead of new files. The solution to this will probably involve #12.
When calling
asset::url
check if
~/Document/Ambient/GAME_NAME/content/assets/ASSET.FILE
existif not, request it from the server
In future web version, we can use
Web Storage API
related to this PR: #290
The text was updated successfully, but these errors were encountered: