You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
isOpaqueCube = Controls whether a neighbor block sides render. Use should return false for any block that isn't a true 1 x 1 x 1 otherwise blocks touching this block won't render its sides.
getLightOpacity = Each block has an Opacity value ( .getLightOpacity() ), which determines how much light it receives from its six neighbours. A low opacity (eg 1) means the light level decreases by 1 from its brightest neighbour, higher opacity (eg 3) leads to a correspondingly larger decrease. This calculation is performed separately for both the Sky Light and the Block Light.
public interface BlockConfig {
String STATE = "state";
String DEFAULT_STATE_NAME = "normal";
}
The text was updated successfully, but these errors were encountered: