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game.py
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class Game:
def __init__(self, id):
self.p1_went = False
self.p2_went = False
self.ready = False
self.id = id
self.moves = [None, None]
self.wins = [0, 0]
self.draws = 0
def get_player_move(self, player):
""""
:param player [0, 1]
:return Move
"""
return self.moves[player]
def play(self, player, move):
self.moves[player] = move
if player == 0:
self.p1_went = True
else:
self.p2_went = True
def connected(self):
return self.ready
def both_went(self):
return self.p1_went and self.p2_went
def winner(self):
p1 = self.moves[0].upper()
p2 = self.moves[1].upper()
# calculate which player has won the game based on selected move
winner = -1
if p1 == "STONE" and p2 == "SCISSORS":
winner = 0
elif p1 == "SCISSORS" and p2 == "STONE":
winner = 1
elif p1 == "SCISSORS" and p2 == "PAPER":
winner = 0
elif p1 == "STONE" and p2 == "PAPER":
winner = 1
elif p1 == "PAPER" and p2 == "SCISSORS":
winner = 1
elif p1 == "PAPER" and p2 == "STONE":
winner = 0
return winner
def reset(self):
self.p1_went = False
self.p2_went = False