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Player position. #10
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how? |
This repo only check outgoing 44-byte packet (86-byte in total) for self position. Maybe you can modify this part to check incoming packet with 186 bytes, which also contains your own position in the last 12 bytes. |
Wow, I didn’t know if there is other way to get self coords. What is the incoming 186 bytes used for? |
@AiYinZiLeGong I don't know neither... I just found out the last 12 bytes are also corresponding to your own position. They are RTP packets. |
@Anon1984 Somtimes the RTP packets wont't be sent. Also RTP packets won't be sent when you use the mic... |
@AiYinZiLeGong I just can't figure out why BlueHole is using RTP to transfer self position and voice... Are they stupid or something? Actually, networking without encryption is stupid enough XD |
maybe try to reuse some old code. |
Tried it on my game computer. here it's working. What could it be... |
@Anon1984 so my laptop has this error. in the game working, but jump the fly and drop earth not working. |
I got same issue, I'm running the code on a linux with bridge connection but my player coor is not right. |
My player position stuck at where I landed after jump, I run it on same computer as the game play |
Ubuntu 16.04.3 running on another PC on the same LAN. Same issue on both this and PubgKnown's fork. Same issue, player icon is just permanently stuck at the starting area. |
Same problem here, despite changing the packet size checker to 56 raw bytes, the player position still remain dormant. But what I found is that instead of localplayer being the green dot, it becomes en enemy dot... |
commit cea997f should fix. |
Hi,
The program looks good but for some reason. my position is always fixed to the starting point.
Is see everybody moving except me. (green Dot)
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