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Story Arcs: deployment zone not being respected in Destroy Convoy scenario #28

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AaronGullickson opened this issue Mar 25, 2024 · 3 comments
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bug Something isn't working story arcs Related to story arcs

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@AaronGullickson
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The transports are deploying with "Any". I suspect that the issue here may be that the specific deployment zone stuff is not being saved on a save game.

@AaronGullickson AaronGullickson added bug Something isn't working story arcs Related to story arcs labels Mar 25, 2024
@AaronGullickson AaronGullickson added this to the Playtest release milestone Mar 25, 2024
@AaronGullickson AaronGullickson self-assigned this Mar 25, 2024
@AaronGullickson
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I have confirmed that this works fine directly from story arc, but not from save game. So this problem is related to #29.

@AaronGullickson
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This is what I get for the Sherpa's in the saved game file:

<entity chassis="Sherpa Armored Truck" model="" type="Tracked" commander="false" externalId="05ee6c3c-109d-424b-9a15-54cd052e5bfc" altitude="0">
     <crew crewType="crew" size="3" ejected="false">
	<crewMember slot="0" name="Joe" nick="" gender="MALE" gunnery="4" piloting="5" externalId="cfd4f918-1ba2-4e90-b89b-8d639dea8843"/>
     </crew>
     <movement speed="4"/>
      <motive damage="0" penalty="0"/>
      Tanks have special needs, so don't delete any ammo slots.
      The first slot in a location is at index="1".
     <location index="0"> Body
	<slot index="2" type="IS Ammo MG - Full" shots="200"/>
      </location>
</entity>

I notice it switched from pilot to crew and lost a bunch of stuff from my deployment.

@AaronGullickson
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AaronGullickson commented Mar 25, 2024

Ok, this has to do with how XML is read and written in MHQ vs MM. PR MegaMek#3906 fixes it.

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