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main.js
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(function() {
const myGame = window.myGame;
const canvas = myGame.canvas;
canvas.style.display = 'block';
canvas.focus();
function getClosestMultiplier(baseWidth, baseHeight, windowWidth, windowHeight) {
const maxWidthMultiplier = Math.floor(windowWidth / baseWidth);
const maxHeightMultiplier = Math.floor(windowHeight / baseHeight);
const maxMultiplier = Math.min(maxWidthMultiplier, maxHeightMultiplier);
let multiplier = maxMultiplier;
// Try to adjust for .25, .50, .75 steps
while (multiplier > 0) {
let candidateMultipliers = [multiplier, multiplier + 0.25, multiplier + 0.5, multiplier + 0.75].filter(
m => baseWidth * m <= windowWidth && baseHeight * m <= windowHeight
);
if (candidateMultipliers.length > 0) {
return candidateMultipliers[candidateMultipliers.length - 1];
}
multiplier -= 1;
}
return 1;
}
function resizeCanvas() {
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
let selectedMultiplier = getClosestMultiplier(myGame.baseWidth, myGame.baseHeight, windowWidth, windowHeight);
const newWidth = myGame.baseWidth * selectedMultiplier;
const newHeight = myGame.baseHeight * selectedMultiplier;
canvas.style.width = `${newWidth}px`;
canvas.style.height = `${newHeight}px`; // decimal multipliers are not good for pixel art. most devices should be max resolution anyway
console.log(`canvas size: ${newWidth}px x ${newHeight}px Multiplayer: ${selectedMultiplier}`)
}
function isMobileDevice() {
return 'ontouchstart' in window || navigator.maxTouchPoints > 0;
}
myGame.unzipFile = async function(zipFilePath) {
try {
const response = await fetch(zipFilePath);
if (!response.ok) {
throw new Error(`Failed to load ${zipFilePath}: ${response.status} ${response.statusText}`);
}
const arrayBuffer = await response.arrayBuffer();
let unzipData;
try {
unzipData = fflate.unzipSync(new Uint8Array(arrayBuffer));
} catch (error) {
console.error(`Error during unzipping ${zipFilePath}:`, error);
throw error;
}
if (unzipData) {
const result = {};
const mimeTypeMap = {
'txt': 'text/plain',
'html': 'text/html',
'js': 'application/javascript',
'css': 'text/css',
'json': 'application/json',
'png': 'image/png',
'jpg': 'image/jpeg',
'jpeg': 'image/jpeg',
'gif': 'image/gif',
'svg': 'image/svg+xml',
'mp3': 'audio/mpeg',
'wav': 'audio/wav',
'mp4': 'video/mp4',
'webm': 'video/webm',
'wasm': 'application/wasm',
'webp': 'image/webp'
// Add more mappings as needed
};
for (const filename in unzipData) {
const fileData = unzipData[filename];
const extension = filename.split('.').pop().toLowerCase();
const mimeType = mimeTypeMap[extension] || 'application/octet-stream';
const blob = new Blob([fileData], { type: mimeType });
const blobURL = URL.createObjectURL(blob);
result[filename] = blobURL;
}
return result;
} else {
throw new Error(`Unzipping ${zipFilePath} failed, unzipData is undefined`);
}
} catch (error) {
console.error(`Failed to unzip file ${zipFilePath}:`, error);
throw error;
}
};
myGame.unzipToFS = async function(zipFilePaths) {
const zipFiles = Array.isArray(zipFilePaths) ? zipFilePaths : [zipFilePaths];
try {
for (const zipFilePath of zipFiles) {
const response = await fetch(zipFilePath);
if (!response.ok) {
throw new Error(`Failed to load ${zipFilePath}: ${response.status} ${response.statusText}`);
}
const arrayBuffer = await response.arrayBuffer();
let unzipData;
try {
unzipData = fflate.unzipSync(new Uint8Array(arrayBuffer));
} catch (error) {
console.error(`Error during unzipping ${zipFilePath}:`, error);
throw error;
}
if (unzipData) {
const foldersToCreate = new Set();
const filesToWrite = new Set();
for (let filename in unzipData) {
const fileData = unzipData[filename];
const fullPath = '/' + filename;
const folderPath = fullPath.substring(0, fullPath.lastIndexOf('/'));
if (fileData.length === 0) {
foldersToCreate.add(folderPath);
} else {
filesToWrite.add({ fullPath, fileData });
}
}
foldersToCreate.forEach(folderPath => {
try {
FS.mkdirTree(folderPath);
} catch (e) {
console.warn(`Folder creation skipped or failed for ${folderPath}:`, e);
}
});
filesToWrite.forEach(({ fullPath, fileData }) => {
try {
FS.writeFile(fullPath, fileData);
} catch (error) {
console.error(`Error writing file ${fullPath}:`, error);
}
});
} else {
throw new Error(`Unzipping ${zipFilePath} failed, unzipData is undefined`);
}
}
} catch (error) {
console.error('Failed to unzip to FS:', error);
throw error;
}
};
function unzipOpenBOR() {
return myGame.unzipFile(myGame.paths['OpenBOR.zip'], {
}).then(result => {
myGame.unzippedFiles = result;
});
}
function startGame() {
window.Module= {
locateFile: function(path) {
if (path.endsWith('.wasm')) {
return myGame.unzippedFiles['OpenBOR.wasm'];
}
return path;
},
preRun: [
function() {
window.Module.addRunDependency('unpack');
try {
FS.mkdir('/Paks');
} catch (e) {
console.log("/Paks directory already exists");
}
const pakFilename = `${document.title}.pak`;
if (myGame.assetType === 'pak') {
FS.createPreloadedFile('/Paks', pakFilename, myGame.paths.assetsPaths[0], true, false,
function() {
console.log(`Successfully loaded ${pakFilename}`);
window.Module.removeRunDependency('unpack');
myGame.LoadingOverlay.style.display = 'none';
},
function() {
console.error(`Successfully loaded ${pakFilename}`);
window.Module.removeRunDependency('unpack');
myGame.LoadingOverlay.innerText = 'Unpacking error';
}
);
window.Module.arguments = [];
} else {
myGame.unzipToFS(myGame.paths.assetsPaths)
.then(() => {
try {
FS.writeFile(`/Paks/${pakFilename}`, new Uint8Array());
console.log(`Created empty pak file: /Paks/${pakFilename}`);
} catch (e) {
console.error(`Failed to create empty pak file: /Paks/${pakFilename}`, e);
}
window.Module.removeRunDependency('unpack');
myGame.LoadingOverlay.style.display = 'none';
})
.catch(error => {
console.error('Failed to unzip game files:', error);
window.Module.removeRunDependency('unpack');
myGame.LoadingOverlay.innerText = 'Unpacking error';
});
};
}
],
arguments: [],
canvas: myGame.canvas,
onRuntimeInitialized: function() {
console.log('WASM module initialized');
},
print: function(text) {
console.log(text);
},
printErr: function(text) {
console.error(text);
},
setStatus: function(text) {
if (text) {
console.log(text);
}
}
};
const script = document.createElement('script');
script.id = 'openbor-script';
script.src = myGame.unzippedFiles['OpenBOR.js'];
script.onload = () => {
console.log('OpenBOR.js script loaded');
};
script.onerror = () => {
console.error('Failed to load OpenBOR.js script');
};
document.body.appendChild(script);
}
function initGame() {
if (isMobileDevice()) {
const mobileScript = document.createElement('script');
mobileScript.src = myGame.paths['mobile.js'];
mobileScript.onload = function() {
console.log('Mobile script loaded');
};
mobileScript.onerror = function() {
console.error('Failed to load mobile.js');
};
document.head.appendChild(mobileScript);
}
unzipOpenBOR().then(() => {
startGame();
}).catch((error) => {
console.error('Failed to unzip and prepare OpenBOR:', error);
});
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const fflateScript = document.createElement('script');
fflateScript.src = myGame.paths['fflate.min.js'];
fflateScript.onload = () => {
initGame();
};
fflateScript.onerror = () => {
console.error('Failed to load fflate script');
};
document.head.appendChild(fflateScript);
})();