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Geometry.h
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#ifndef GEOMETRY_H_INCLUDED
#define GEOMETRY_H_INCLUDED
#include <algorithm>
#include <iostream>
#include <vector>
namespace hw6 {
class Point;
class LineString;
class Polygon;
class MultiPoint;
class MultiLineString;
class MultiPolygon;
class Envelope {
private:
double minX;
double minY;
double maxX;
double maxY;
public:
Envelope() : minX(0), minY(0), maxX(0), maxY(0) {}
Envelope(double minX, double maxX, double minY, double maxY)
: minX(minX), minY(minY), maxX(maxX), maxY(maxY) {}
double getMinX() const { return minX; }
double getMinY() const { return minY; }
double getMaxX() const { return maxX; }
double getMaxY() const { return maxY; }
double getWidth() const { return maxX - minX; }
double getHeight() const { return maxY - minY; }
double getArea() const { return getWidth() * getHeight(); }
bool contain(double x, double y) const;
double minDistance(double x, double y) const;
double minDistance(const Envelope& other) const;
void draw() const;
void print() const {
std::cout << "Envelope( " << minX << " " << maxX << " " << minY << " "
<< maxY << ") ";
}
bool operator==(const Envelope& t1) const {
return (minX == t1.minX && minY == t1.minY && maxX == t1.maxX &&
maxY == t1.maxY);
}
bool operator!=(const Envelope& t1) const { return !(*this == t1); }
bool contain(const Envelope& envelope) const;
bool intersect(const Envelope& envelope) const;
Envelope unionEnvelope(const Envelope& envelope) const;
Envelope expand(double d) const {
return Envelope(minX - d, minY - d, maxX + d, maxY + d);
}
};
/*
* Geometry hierarchy
*/
class Geometry {
protected:
Envelope envelope;
public:
Geometry() {}
virtual ~Geometry() {}
const Envelope& getEnvelope() const { return envelope; }
virtual void constructEnvelope() = 0;
virtual double distance(const Geometry* geom) const {
return geom->distance(this);
} // Euclidean distance
virtual double distance(const Point* point) const = 0;
virtual double distance(const LineString* line) const = 0;
virtual double distance(const Polygon* polygon) const = 0;
virtual bool intersects(const Envelope& rect) const = 0;
virtual void draw() const = 0;
virtual void print() const = 0;
};
class Point : public Geometry {
private:
double x;
double y;
public:
Point() : x(0), y(0) {}
Point(double x, double y) : x(x), y(y) { constructEnvelope(); }
virtual ~Point() {}
double getX() const { return x; }
double getY() const { return y; }
virtual void constructEnvelope() { envelope = Envelope(x, x, y, y); }
// Euclidean distance
virtual double distance(const Point* point) const;
virtual double distance(const LineString* line) const;
virtual double distance(const Polygon* polygon) const;
// intersection test with the envelope for range query
virtual bool intersects(const Envelope& rect) const;
virtual void draw() const;
virtual void print() const {
std::cout << "Point(" << x << " " << y << ")";
}
};
class LineString : public Geometry {
private:
std::vector<Point> points;
public:
LineString() {}
LineString(std::vector<Point>& pts) : points(pts) { constructEnvelope(); }
virtual ~LineString() {}
size_t numPoints() const { return points.size(); }
Point getStartPoint() const { return points.front(); }
Point getEndPoint() const { return points.back(); }
Point getPointN(size_t n) const { return points[n]; }
virtual void constructEnvelope();
// Euclidean distance
virtual double distance(const Point* point) const {
return point->distance(this);
}
virtual double distance(const LineString* line) const;
virtual double distance(const Polygon* polygon) const;
// intersection test with the envelope for range query
virtual bool intersects(const Envelope& rect) const;
virtual bool intersects(const LineString* line) const;
virtual bool contain(const Point& p) const;
virtual bool contain(const LineString& line) const;
virtual void draw() const;
virtual void print() const;
};
class Polygon : public Geometry {
private:
LineString exteriorRing;
size_t innerRingsNum;
std::vector<LineString> innerRings;
public:
Polygon() {}
Polygon(LineString& ering) : exteriorRing(ering),innerRingsNum(0) { constructEnvelope(); }
Polygon(const LineString& exteriorRings, const std::vector<LineString>& innerRings)
: exteriorRing(exteriorRings), innerRings(innerRings), innerRingsNum(innerRings.size()) {
constructEnvelope();
}
virtual ~Polygon() {}
LineString getExteriorRing() const { return exteriorRing; }
LineString getInnerRingN(int i)const { return innerRings[i]; }
size_t getInnerRingNum() const { return innerRingsNum; }
virtual void constructEnvelope() { envelope = exteriorRing.getEnvelope(); }
// Euclidean distance
virtual double distance(const Point* point) const {
return point->distance(this);
}
virtual double distance(const LineString* line) const {
return line->distance(this);
}
virtual double distance(const Polygon* polygon) const;
// intersection test with the envelope for range query
virtual bool intersects(const Envelope& rect) const;
virtual void draw() const;
virtual void print() const;
};
// MultiPoint 类
class MultiPoint : public Geometry {
public:
std::vector<Point> points;
MultiPoint(const std::vector<Point>& points) : points(points) {}
// 添加一个点
void addPoint(const Point& point) {
points.push_back(point);
}
// 获取点的数量
size_t size() const {
return points.size();
}
virtual void draw() {
for (const auto& point : points) {
point.draw(); // 绘制每个点
}
}
};
// MultiLineString 类
class MultiLineString : public Geometry {
public:
std::vector<LineString> lines;
MultiLineString(const std::vector<LineString>& lines) : lines(lines) {}
// 添加一条线段
void addLine(const LineString& line) {
lines.push_back(line);
}
// 获取线段的数量
size_t size() const {
return lines.size();
}
// 绘制多个线段
void draw() const override {
for (const auto& line : lines) {
line.draw(); // 绘制每条线段
}
}
};
// MultiPolygon 类
class MultiPolygon : public Geometry {
public:
std::vector<Polygon> polygons;
MultiPolygon(const std::vector<Polygon>& polygons) : polygons(polygons) {}
// 添加一个多边形
void addPolygon(const Polygon& polygon) {
polygons.push_back(polygon);
}
// 获取多边形的数量
size_t size() const {
return polygons.size();
}
// 绘制多个多边形
void draw() const override {
for (const auto& polygon : polygons) {
polygon.draw(); // 绘制每个多边形
}
}
};
} // namespace hw6
#endif