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Weapon VFX Merging problem #15
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Weapons vfxs are a bit weird. The hiding while sheathing is controlled by the "Triggers" in the scheduler. The most straightforward way to fix this is probably to move all of the items from the timeline which you imported into the existing vfx timeline (you'll need to manually recreate them), and then once they're moved over, delete the imported timeline |
I know you might have other important things to do, but may I trouble you with giving an example on how to do it? I don't have too clear of an understanding on how those parts work. |
It worked as you said! Though I would request that you put this to the wiki guide if anyone else would come and try it as well. Thank you for your help! |
Hello, I followed the instructions on how to merge vfx into one and it does show the merged effects of both weapons. But when I unsheathe the weapon, the added vfx from the merge persists for some reason. Is there something I'm missing or doing wrong here?
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